![]() ![]() Zagorcheva joins TiMi following a long career at EA, where she most recently served as the head of development and operations for the DICE L.A. And possibly what I’m even more excited about is this chance to do everything right, to create a studio to create a culture, to form a team with no baggage - a clean slate to create something amazing.” That’s a rare rare opportunity in the industry. “What attracted me was new IP and the triple-A scale. “Any decision to move was not taken lightly,” Zagorcheva said. Warner was most recently working at Ubisoft in San Francisco. ![]() “It was obviously very attractive to me because it’s a once-in-a-lifetime opportunity.” “TiMi came to us with the capacity to be able to take risks with a blockbuster budget and a new intellectual property,” Warner said. Usually, the best talent is offered a choice between making another sequel or taking a personal risk to make a smaller-scale game, he said. He said he was excited about creating an original game and studio from the ground up. He previously worked on the Battlefield and Halo franchises at Electronic Arts and 343 Industries. Warner is a world-renowned game designer who will lead the Seattle team. Since joining TiMi as a creative director and studio director in May 2020, Warner has been actively recruiting and the existing team has been working remotely. And so the teams kind of have two choices either go independent on a smaller scale or they continue to work on sequel after sequel.” “It was attractive to me in the same way that it has been for a lot of our team members and that a lot of people in triple-A are now in these mega-franchises that really can’t do original titles,” Warner said. ![]()
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